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Thread Creation Brainstorming Assistance - Seek help with making a thread

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Simi

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From time spent on previous forums I have had quite a lot of fun creating various add threads, both for myself and others. With lots of new people to the site, I felt like opening a thread to help you make your own threads would be useful. As I am owned and with a good smattering of physical limitations myself these days, I can live vicariously through all of you!

I will put a list of questions for you to answer to help me gauge what sort of direction you are looking. This thread isn't “I will write a thread for you” but a space for discussion about ideas, for gathering ideas from people and to help you produce a thread which will be engaging. If what you write does inspire me, I am more likely to be able to help you further. Whether that is me helping write some of it, helping suggest keywords/milestones/tasks, or simply helping prompt you into developing the idea further.

Anyone is welcome to contribute to the thread brainstorming. If you have some inspiration to suggest formats, tasks etc for what someone described, feel free to add to the conversation

Do you have a theme/goal in mind for it? Any toys/gear/kinks you want to focus on?
- this could be hey I want something to help me do x, craving tasks on y kink, I want to celebrate Z with being kinky, the keyword threads are hot and I want one of my own etc. I want to have a day fully organised where i'm made to feel like a slave, motivation with fitness by kinkifying it, whatever you have in mind, I will be happy to assist where i can

How long do you think you want the thread to go on for
- Can help gauging numbers for tasks a little easier, how long do you want people to be able to add, do you want it possibly extending with milestones etc

How far through developing the idea are you?
- Give me an idea of what you have in mind already. The more information you have on what you want, the easier it will be to work with you

Do you have something unique or different you would like to do with your thread?
- If you have a concept that you aren’t sure how to put into practice, or something weird/quirky about it that you aren't sure how to set up/explain, tell me, maybe i can help you clarify what you are looking for

What parts of the thread creation are you looking for the help to be mostly with?
-If you tell me hey, I got basically everything worked out, but I need help fleshing out tasks/milestones, that's cool, I can help work with you on what fits and what feels like sane amounts. If you are earlier in the thread construction process, what's your current stumbling block for writing it?

The more thoroughly you can answer the questions, the easier it will be to help you with it!
 
Do you have a theme/goal in mind for it?
A pun about "welcoming the new girl" despite me being member 26. (I'm celebrating starting on estrogen!)

Any toys/gear/kinks you want to focus on?
Impact. I have a bunch of hitty things, and can make a list of ones that are good for solo use. Some "favorites": small silicone flogger that stings a bunch and leaves mean marks. Wooden spoon (its a classic for a reason), jackhammer popper (wooden bean on a rubberband in a holder. just one snap leaves a beutifal kiss mark)
How long do you think you want the thread to go on for
Not sure. Maybe two weeks to start, with a possibility of extensions (maybe indefinantly for as long as interest is maintained enough to keep hitting them)

How far through developing the idea are you?
Not at all. Just some gimmicks that might not actually make sense for an add thread.

Do you have something unique or different you would like to do with your thread?
I have two gimmicks that I've been trying to work into a thread. The first is a "beat the new girl into a grounding" add thread, where I try to keep up with the assigned spankings/task, but the numbers get out of control so much that I am forced to take a "punishment grounding" to get them back to a manageable level, from which point I will continue. The punishment grounding would be a period of time where I am locked in my walking closet (possible with some other additions). I'm thinking the "getting out of control" bit would involve some form of interest accumulation. Maybe interest is maintained seperatly, must be payed first, and can be reset to 0 by taking the punishment.
The other gimmick probably wants to be a dice dare. But I am thinking of having an empty matrix, where I need to assign the keywords people post to cells within the matrix, and lines give the task. Maybe every location in a line gets hit by every implement in the line, for the some of every number in the line? This would need some mechanism to allow me to add new lines as the total number of words to assign increases; and maybe a mechanism to let adders reduce the number of lines I have available. Maybe also something to force me to lock in decisions as I go.


What parts of the thread creation are you looking for the help to be mostly with
Whatever I come up with will need help balancing. And, if I actually go with any gimmicks, keeping it simple enough to be understandable, fun, and spammable for adders.
 
A pun about "welcoming the new girl" despite me being member 26. (I'm celebrating starting on estrogen!)


Impact. I have a bunch of hitty things, and can make a list of ones that are good for solo use. Some "favorites": small silicone flogger that stings a bunch and leaves mean marks. Wooden spoon (its a classic for a reason), jackhammer popper (wooden bean on a rubberband in a holder. just one snap leaves a beutifal kiss mark)

Not sure. Maybe two weeks to start, with a possibility of extensions (maybe indefinantly for as long as interest is maintained enough to keep hitting them)


Not at all. Just some gimmicks that might not actually make sense for an add thread.


I have two gimmicks that I've been trying to work into a thread. The first is a "beat the new girl into a grounding" add thread, where I try to keep up with the assigned spankings/task, but the numbers get out of control so much that I am forced to take a "punishment grounding" to get them back to a manageable level, from which point I will continue. The punishment grounding would be a period of time where I am locked in my walking closet (possible with some other additions). I'm thinking the "getting out of control" bit would involve some form of interest accumulation. Maybe interest is maintained seperatly, must be payed first, and can be reset to 0 by taking the punishment.
The other gimmick probably wants to be a dice dare. But I am thinking of having an empty matrix, where I need to assign the keywords people post to cells within the matrix, and lines give the task. Maybe every location in a line gets hit by every implement in the line, for the some of every number in the line? This would need some mechanism to allow me to add new lines as the total number of words to assign increases; and maybe a mechanism to let adders reduce the number of lines I have available. Maybe also something to force me to lock in decisions as I go.



Whatever I come up with will need help balancing. And, if I actually go with any gimmicks, keeping it simple enough to be understandable, fun, and spammable for adders.
Hazing the new girl? i'm sure as you/we develop it further something thematic will come to mind

Are you thinking of allowing them to direct the implement/location per post? probably adjusting numbers for each in terms of how severe the toy is is useful

2 weeks, as you will probably be pretty popular maybe something like a week extension per 250 posts or so?

I can definetly look into suggesting a mechanic for the grounding. Something like you can use it at any time to half the amount, but maybe each time you use it it gets worse somehow? Do you want some restrictions/rules to be put into place as ongoing grounding punishment when you are getting behind? I did a similar mechanic with princess where she had some minimum amount of hits and would be grounded if she hadnt completed a set amount where she had some restrictions put in place.

Hmmm could do 3 different dice rolls per post/per x posts in the thread where one dice determines amount, one the implement, and the other the location (if there are any toys where some locations arent viable you could reroll the location dice maybe) It could be a lot of dice rolling to do for each but also could work, I see in your toy spreadsheet it lists over 20 toys, maybe pick 20/12 of them for each of a dice side, do similar with body locations, and again another dice for the impact amount. If you use your own toys, having a different dice to roll for each/ online say first is toy, second location, third amount. You could make a table showing location and implement, and do a tally in the table of the total amount owed there for each. (Just chcked and max size insertable table on here is a 10x10, so maybe using a spreadsheet is a solution for that)

Maths is a strong suit, and happy to help with balancing, although balancing it to be deliberatly overwhelming to make you need to do the grounding punishment could be fun
 
I have two gimmicks that I've been trying to work into a thread. The first is a "beat the new girl into a grounding" add thread, where I try to keep up with the assigned spankings/task, but the numbers get out of control so much that I am forced to take a "punishment grounding" to get them back to a manageable level, from which point I will continue. The punishment grounding would be a period of time where I am locked in my walking closet (possible with some other additions). I'm thinking the "getting out of control" bit would involve some form of interest accumulation. Maybe interest is maintained seperatly, must be payed first, and can be reset to 0 by taking the punishment.
The other gimmick probably wants to be a dice dare. But I am thinking of having an empty matrix, where I need to assign the keywords people post to cells within the matrix, and lines give the task. Maybe every location in a line gets hit by every implement in the line, for the some of every number in the line? This would need some mechanism to allow me to add new lines as the total number of words to assign increases; and maybe a mechanism to let adders reduce the number of lines I have available. Maybe also something to force me to lock in decisions as I go.

Hmmm could do 3 different dice rolls per post/per x posts in the thread where one dice determines amount, one the implement, and the other the location (if there are any toys where some locations arent viable you could reroll the location dice maybe) It could be a lot of dice rolling to do for each but also could work, I see in your toy spreadsheet it lists over 20 toys, maybe pick 20/12 of them for each of a dice side, do similar with body locations, and again another dice for the impact amount. If you use your own dice, having a different dice to roll for each/ online say first is toy, second location, third amount. You could make a table showing location and implement, and do a tally in the table of the total amount owed there for each. (Just chcked and max size insertable table on here is a 10x10, so maybe using a spreadsheet is a solution for that)
Do you have in mind what sort of keywords you may want in the thread? The matrix concept is cool, do you have ideas for what sort of things you would be having in there? Maybe allowing something like on your 25/50 whatever post you can suggest something for either a column/line. Maybe if there is an amount that if you do more than (maybe fixed number or over a percentage of ones owed end of that week) you earn the ability to block a column/line for X rolls, depending ofc on if you want the matrix to be its own keyword/after X amount posts etc, so you can try and block the "bad" options if you put a bunch of meaner ones in a particular line, with the obvious associated danger of if you roll that mean line when it isnt blocked it

With interest, have each week any owed ones increase by some percentage. Depending on how out of hand you want it to get/scale of numbers you intend dealing with, something like each sunday at midnight whatever the current owed amount gets increased by 1-5%, but fine tuning that percentage may be needed depending on popularity and how many hits each post adds.

I think its a cool concept, responded earlier when a bit tired and hadn't really honed in on the expanding matrix vs a more simplified variant with the dice rolling purposal. Definitely something with interesting potential
 
Hazing the new girl? i'm sure as you/we develop it further something thematic will come to mind

Are you thinking of allowing them to direct the implement/location per post? probably adjusting numbers for each in terms of how severe the toy is is useful

2 weeks, as you will probably be pretty popular maybe something like a week extension per 250 posts or so?
Maybe it is 2 weeks before start performing, then open until I pay everything off.
I can definetly look into suggesting a mechanic for the grounding. Something like you can use it at any time to half the amount, but maybe each time you use it it gets worse somehow? Do you want some restrictions/rules to be put into place as ongoing grounding punishment when you are getting behind? I did a similar mechanic with princess where she had some minimum amount of hits and would be grounded if she hadnt completed a set amount where she had some restrictions put in place.
Halving the total amount seems a bit OP. I think I want to keep some pool of tasks that need to be payed off normally. Maybe we keep the principle/interest distinction, but nerf grounding to only pay off half the interest. If my math is correct, that means that one grounding can pay down 14 rounds of 5% interest, which seems like a lot. This nerf will prevent me from taking a grounding, then being immediately able to start paying down principle.
I think some gradiated punishments that kick in automatically as I fall behind could work. Then, in addition to helping me catch up, the voluntary "bancruptcy" grounding would also reset the thresholds for those so I come out just shy of the first punishmet level
Hmmm could do 3 different dice rolls per post/per x posts in the thread where one dice determines amount, one the implement, and the other the location (if there are any toys where some locations arent viable you could reroll the location dice maybe) It could be a lot of dice rolling to do for each but also could work, I see in your toy spreadsheet it lists over 20 toys, maybe pick 20/12 of them for each of a dice side, do similar with body locations, and again another dice for the impact amount. If you use your own toys, having a different dice to roll for each/ online say first is toy, second location, third amount. You could make a table showing location and implement, and do a tally in the table of the total amount owed there for each. (Just chcked and max size insertable table on here is a 10x10, so maybe using a spreadsheet is a solution for that)
I want to do a keyword thread, so I need some option for posters besides just making me roll.
Maths is a strong suit, and happy to help with balancing, although balancing it to be deliberatly overwhelming to make you need to do the grounding punishment could be fun
Yes please
Do you have in mind what sort of keywords you may want in the thread? The matrix concept is cool, do you have ideas for what sort of things you would be having in there? Maybe allowing something like on your 25/50 whatever post you can suggest something for either a column/line. Maybe if there is an amount that if you do more than (maybe fixed number or over a percentage of ones owed end of that week) you earn the ability to block a column/line for X rolls, depending ofc on if you want the matrix to be its own keyword/after X amount posts etc, so you can try and block the "bad" options if you put a bunch of meaner ones in a particular line, with the obvious associated danger of if you roll that mean line when it isnt blocked it
The only ideas I've had for keywords is implement, location, and something that makes me increase the spanking count of something
With interest, have each week any owed ones increase by some percentage. Depending on how out of hand you want it to get/scale of numbers you intend dealing with, something like each sunday at midnight whatever the current owed amount gets increased by 1-5%, but fine tuning that percentage may be needed depending on popularity and how many hits each post adds.
I was thinking of having interest accumulate daily instead of weekly (with the interest amount scaled down, of course).
I think its a cool concept, responded earlier when a bit tired and hadn't really honed in on the expanding matrix vs a more simplified variant with the dice rolling purposal. Definitely something with interesting potential
How about this:
Each implement has an associated keyword and number of spanks.
Each row has a single location, a single multiplier, a set of owed keywords (implements), and a per-implement interest balance. The multiplier increases the cost of each keyword in the row (but not the interest).

Posters have the following keyword types:

1) Implement - They state an implement, and I pick what row it is added to

2) Location swap - They pick two rows, and I swap the locations associated with them

3) Multiplier increase - I pick a row and increase its multiplier by some fixed amount.

4) New line - when this has been invoked X times, I add a new line by duplicating an existing line. I pick the line 24 hours before duplicating it, to allow posters time to focus on it (instead of me simply duplicating the easiest line).

Punishments mechanics

1) There is a set of "gradiated" punishments that kicks in automatically based on my performance. Maybe I add up the total interest each day. If this number is larger than the previous day, the first punishment kicks in. Subsequent punishments are added based on the size of this difference.

2) There is a voluntary "bankruptcy" punishment I can use to reduce interest owed, multipliers, or something else. Maybe the reductions are per-row, and the punishment scales if I want to apply it to multiple rows, or both interest and multipliers.

Punishment ideas:

1) Grounding: some amount of time locked in my walk in closet. Maybe with additional rules/restrictions

2) Bathroom restrictions

3) Other ideas welcome

MISC:

I am supposed to update the count each night, but will probably have nights where I fail to do so. The punishment for this is:

1) All additions for the missed night are applied before my work gets credit
2) Posts may include an extra keyword per post for every 24 hours since the last update.
 
Hmmm so 2 weeks for the keywords in advance, and then stays open while you begin to work them off. You said "start preforming" so I presume you mean only beginning to do the tasks after the first 2

Do you have ideas for sensible maximum amount of time/hits you could probably do each day? Will help work out thresholds for what would be viable for the restriction penalties for not being under a set amount

Halving was probably a extreme amount, and yeah if its something that can reset you below the penalties, but is discouraging enough to make you not want to use it too often, that would be perfect.

Potentially you could have keywords allowing people to make the grounding punishment worse, not sure exactly what but time plugged/clamped etc, maybe extending the next grounding by an extra 5 minutes etc

Bathroom restrictions you are talking my language :P Do you have any bladder control rules which come to mind that you have used before? Do you know roughly how something like 300ml to be drunk per hour, with at least 90 minutes between releases treats you? Thats one of my go to rules that i use with people, adjusted for what they can do.

Will all the implements be using a base of 1 within each of the rows? or do some merit needing a higher base amount of hits? (Asking as otherwise you may find people focussing on the most evil toys)

Maybe after a set amount of times an implement gets added, its base increases too, as another scaling way of making things get more insane XD

With the new row, would you be keeping its assigned location? Are there any of your implements which could not be used on certain locations?

Them getting a new keyword for you falling behind on the count/update, sounds like a good penalty. Would you be setting a time that you must post by each day strictly, so people know after X:00 they can post an extra?
 
Yes I did read the post(s), no i did not answerr the questions. Im just here for now reffering it for myself as interested and will cum back later when possible prep or thought is needed.

Also thanksies for willing to help others create great threads <3


Although this is also scary because you can be a very evil person and pig
 
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Hmmm so 2 weeks for the keywords in advance, and then stays open while you begin to work them off. You said "start preforming" so I presume you mean only beginning to do the tasks after the first 2

Do you have ideas for sensible maximum amount of time/hits you could probably do each day? Will help work out thresholds for what would be viable for the restriction penalties for not being under a set amount
That would definitely depend on the implement. I'm thinking different keywords are worth a different amount of hits. Then, the penalties could be based on the number of keyword-equivalent spanks I've done. Once things are more fleshed out, I can do some experimenting to try and balance out the numbers.
Halving was probably a extreme amount, and yeah if its something that can reset you below the penalties, but is discouraging enough to make you not want to use it too often, that would be perfect.

Potentially you could have keywords allowing people to make the grounding punishment worse, not sure exactly what but time plugged/clamped etc, maybe extending the next grounding by an extra 5 minutes etc
eeep, I'm thinking a "Good Girl" keyword. We have pre-defined set of additional grounding rules; that kick in at pre-set threshholds (e.g. the first after 50 good girls, then the next kicks in after 100, then 200, etc). Maybe things like increasing the time, tieing me to something, adding in mid-grounding spankings (which wouldn't count to the goals), etc.
Bathroom restrictions you are talking my language :P Do you have any bladder control rules which come to mind that you have used before? Do you know roughly how something like 300ml to be drunk per hour, with at least 90 minutes between releases treats you? Thats one of my go to rules that i use with people, adjusted for what they can do.
It's been a while since I've done that sort of bathroom control. Normally, I warm up by drinking and peeing every 15 minutes.
I think 300ml and hour with a required 90 minutes between releases sounds like it should be doable. Might need to be re balanced once we see how it actually goes (then rebalanced again if a change in meds changes things).
Will all the implements be using a base of 1 within each of the rows? or do some merit needing a higher base amount of hits? (Asking as otherwise you may find people focussing on the most evil toys)
Different implements definantly need a different base count. I'm pretty sure one of them will need a base below 1.
Maybe after a set amount of times an implement gets added, its base increases too, as another scaling way of making things get more insane XD
eep That sounds like it could work. I also have a few implements that might work as "upgrades" to be unlocked like that. Although I think the need for them to be self-spank friendly might limit that.
With the new row, would you be keeping its assigned location? Are there any of your implements which could not be used on certain locations?
Yes. I'm thinking that managing what location gets cloned might be part of the meta. Having said that, I'm leaving out genitals for balance reasons (and breasts because I really do not want to risk stunting their growth), so I think the various locations should be relativly balanced with each other.
Them getting a new keyword for you falling behind on the count/update, sounds like a good penalty. Would you be setting a time that you must post by each day strictly, so people know after X:00 they can post an extra?
I'll set up a strict time. Having a new keyword for each failure here sounds like it might be too much work to manage. Plus the new keywords would displace old ones. How about this, everyone who posts catching me be late can add an additional keyword in every one of their posts going forward. This would be cumulative; and I'll add another reward if it gets to a point where I need to institute a max.

---------

On a meta note, due to a shoulder injury that is not healling as fast as I would like, it might be longer than expected before I can actually run this idea.
 
That would definitely depend on the implement. I'm thinking different keywords are worth a different amount of hits. Then, the penalties could be based on the number of keyword-equivalent spanks I've done. Once things are more fleshed out, I can do some experimenting to try and balance out the numbers.

eeep, I'm thinking a "Good Girl" keyword. We have pre-defined set of additional grounding rules; that kick in at pre-set threshholds (e.g. the first after 50 good girls, then the next kicks in after 100, then 200, etc). Maybe things like increasing the time, tieing me to something, adding in mid-grounding spankings (which wouldn't count to the goals), etc.

It's been a while since I've done that sort of bathroom control. Normally, I warm up by drinking and peeing every 15 minutes.
I think 300ml and hour with a required 90 minutes between releases sounds like it should be doable. Might need to be re balanced once we see how it actually goes (then rebalanced again if a change in meds changes things).

Different implements definantly need a different base count. I'm pretty sure one of them will need a base below 1.

eep That sounds like it could work. I also have a few implements that might work as "upgrades" to be unlocked like that. Although I think the need for them to be self-spank friendly might limit that.

Yes. I'm thinking that managing what location gets cloned might be part of the meta. Having said that, I'm leaving out genitals for balance reasons (and breasts because I really do not want to risk stunting their growth), so I think the various locations should be relativly balanced with each other.

I'll set up a strict time. Having a new keyword for each failure here sounds like it might be too much work to manage. Plus the new keywords would displace old ones. How about this, everyone who posts catching me be late can add an additional keyword in every one of their posts going forward. This would be cumulative; and I'll add another reward if it gets to a point where I need to institute a max.

---------

On a meta note, due to a shoulder injury that is not healling as fast as I would like, it might be longer than expected before I can actually run this idea.
guessing locations will be left/right inner/back of thighs/arse? not sure which others may be sensible for self impacting.

for additional things that could be added into the grounding that I see in your toys, the rice and kneeling could be a mean option, i see you have a variety of nipple clamps, maybe rank them in severity and upgrade them as the keyword hits the threshold, could also do a round of more helpless/humiliating with diaper/pacifier gag. If you can safely hood in there etc it could also be interesting to add as an option. I saw you have a blindfold with speakers, I have a bladder weakening game I sometimes do with a random timer that goes of every 5-15 minutes, and you need to wet and then stop while the alarm goes off.

For potential restrictions when you are owing too much, while I feel mean with it as I also hate cold, only lukewarm/cold showers allowed to be used, time plugged on a daily bases etc?

While your shoulder heals and you are working out the thread, do a few days testing how the bladder rules treats you? Totally get it with changing amounts potentially based on medication.

I will leave working out the bases for the different implements to you, as you know how they treat you, if you want the base to increase

I was meaning additional not new with it, and that does sound good for the catching you with it.

Oh and totally random, but i saw you have timberborn as a game you are currently playing, havent played it for a fair while, but i am an eager beaver on their discord XD - you have good taste
 
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