• Happy March, my kinky friends! 🌸
    Wow, this year is just moving right along! If you're looking for some mischief this month, we’ve got you covered.
    👉 Please vote on February's Monthly Mischief submissions:
    🗳️ February Monthly Mischief Voting
    The amazing @snoek has created a unique way to celebrate some "holidays" for March:
    🎭 Monthly Mischief – March 2026
    We continue the Guess the Member game with round 4:
    🔎 Guess the Member – Round 4
    Stay tuned for some fun Anniversary celebrations starting soon!
    On April 11, Kinky Wonderland turns ONE 🎉 and we’re planning plenty of ways to celebrate and get into trouble.
    In the meantime, stay kinky, stay safe, and be amazing.
    xx Butterfly

Loser has to extreme version

Aryu loses.
Loser picks 1,2, or 3 likes from their list, and sends them to winner. Winner makes an extreme dare for the loser. However winner can chose to use only 1,2, or 3 of the likes.

If they choose to include all 3, loser just does the dare.
If they choose only 2, the length of time the dare takes/include is doubled.
If they choose only 1, the length of time is doubled and any materials that’s used in the dare is also doubled (if available/with in reason.
 
Toaster loses

Inspired by the previous dare...

Loser picks 3 dislikes they have (things they are willing to do be would hate/find very challenging), and sends them to winner. The winner makes an extreme dare for the loser. However winner can only use the 3 dislikes for the dare.

The time and intensity of the dare is higher, the less dislikes that are used. So if the dare has all 3 likes it is less intense that if only 1 is used.
 
Humiliation_Pig loses

Same dare:
Loser picks 3 dislikes they have (things they are willing to do be would hate/find very challenging), and sends them to winner. The winner makes an extreme dare for the loser. However winner can only use the 3 dislikes for the dare.

The time and intensity of the dare is higher, the less dislikes that are used. So if the dare has all 3 likes it is less intense that if only 1 is used.
 
Frank loses
I'm in
Loser has to send a link to a shopping mall. Winner can create an unforgettable shopping trip for loser
 
sissy_jessica loses

Loser picks 3 dislikes they have (things they are willing to do be would hate/find very challenging), and sends them to winner. The winner makes an extreme dare for the loser. However winner can only use the 3 dislikes for the dare.

The time and intensity of the dare is higher, the less dislikes that are used. So if the dare has all 3 likes it is less intense that if only 1 is used.
 
sissy_jessica loses

Loser picks 3 dislikes they have (things they are willing to do be would hate/find very challenging), and sends them to winner. The winner makes an extreme dare for the loser. However winner can only use the 3 dislikes for the dare.

The time and intensity of the dare is higher, the less dislikes that are used. So if the dare has all 3 likes it is less intense that if only 1 is used.
I go against you
 
vafisher loses
The loser sends the directory to a local mall. The winner chooses 3-5 stores from the mall, and drafts a letter for each store. The letter should be placed in a spoiler box. Each letter should be handed to a worker in each shop, without the loser reading it. In the letter should be instructions on something to purchase in each store with whatever added details the winner would like to add. If the worker is not willing/can't help the loser, the loser can then read the letter and follow the best they can on their own. After completing the last letter, the loser should remain walking around the mall for 30 more minutes with their purchases afterwards.
 
Ponies Loses

Winner gives Loser a dare involving 1 like of Winner and 1 like of loser.
Loser has 24 hours to complete and give a detailed report on how it could be way worse.
Winner adjusts feedback and gives the new, far worse, dare.
Loser gives new report and that ends the dare
 
Aryu loses

Winner gives Loser a dare involving 1 like of Winner and 1 like of loser.
Loser has 24 hours to complete and give a detailed report on how it could be way worse.
Winner adjusts feedback and gives the new, far worse, dare.
Loser gives new report and that ends the dare
 
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